One Month of In Death!
In Death has been out for one month!
It's not been too crazy, I always knew this was going to be a humble launch but the most important part was getting the game I was so proud of out and onto people's tables (wooden and virtual). In the past month, the print versions have sold out twice(!) and it's been downloaded on nearly every continent in the world - which is super exciting!
What's next?
The months ahead have some pretty fun showcasing opportunities involving live demo games and maybe even some interviews 🤞 and as always, we're considering many avenues for future support and expansion to the In Death world and game. At the moment, the game is still finding its feet and its audience, but we'd love to bring some affordable expansions and future content to the players if there's enough demand for it!
Print copies?
From the get-go, In Death was always intended to be a physical product. The digital alternative became an affordable and accessible alternative for global players and for those who were hesitant to pay full price for a brand new game from a brand new studio. With that in mind, there has been a small and exclusive run of print copies locally and we're aiming to extend that reach with global shipping by the end of the year. We've just got some red tape to sort through first, but if you've seen the gorgeous print copies on any of our socials, one could be yours soon!
We want to hear from you!
If you've picked up a copy of In Death, I'd love to hear your thoughts - good and bad! This is my first big(ish) release to the world and I want to learn as much as I can from it - good and bad - so feel free to leave reviews or reach out on any of our social medias linked on our Itch page.
Get In Death
In Death
A Tabletop Roleplaying Game About the Afterlife
Status | Released |
Category | Physical game |
Author | Dimwood Studios |
Genre | Role Playing |
Tags | afterlife, d100, dead, Ghosts, heaven, pdf, Tabletop, Tabletop role-playing game, underworld |
More posts
- Digital Launch Day!68 days ago
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